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Detail


Investigate a buried barrow.
Zone:Blackreach: Greymoor Caverns
Quest Giver:Tinzen
Location(s):Midnight Barrow
Prerequisite Quest:Soldiers of Fortune and Glory
Reward:Skyrim Daily Reward Coffer
Average Leveled Gold
XP Gain:Standard XP
ID:6524
Repeatable:Daily
Free long-trapped spirits from their umbric urns
The Coterie of Organized Scholars tasked me to destroy several umbric urns in Midnight Barrow.


Quick Walkthrough[edit]

  1. (Optional) Talk to Gulfar in the Bards College
  2. Travel to the Midnight Barrow.
  3. Destroy the umbric urns within and observe what happens.
  4. Report your findings to Tinzen in Solitude.

Detailed Walkthrough[edit]

Quest Stages[edit]

Spiritual Release
Finishes QuestJournal Entry
I need to smash the urns and observe how the freed spirits react.I should speak to Gulfar for more information about my task.
Objective: Talk to Gulfar
I destroyed several umbric urns in Midnight Barrow. I should claim my reward from Tinzen.
Notes
This Elder Scrolls Online-related article is a stub. You can help by expanding it.
Retrieved from 'https://en.uesp.net/w/index.php?title=Online:Spiritual_Release&oldid=2202199'
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Jakarn
LocationThe Grave
ShipThe Spearhead, The Dawn Posset
RaceBretonGenderMale
ReactionFriendly
Jakarn

Jakarn is a suave Breton who is initially found in a prison called the Grave on Stros M'Kai. He was sent to the Grave because he stole a ruby gem from Headman Bhosek. He shows no remorse for stealing it since he claims that Headman Bhosek stole it first.

After you free him, he will join Captain Kaleen's crew and participate in several quests. He is known for having a flock of admirers around him at almost all times, and is quite the playboy. Many of his admirers were fooled by Jakarn's lies about his identity and past, which often comes back to bite him. After the events of Stros M'Kai and Betnikh, he will sail along with Captain Marck to Wayrest and the Alik'r Desert, where he can be found on Captain Marck's ship at the Wayrest Docks and in the Desert Star Tea House, respectively.

In Elsweyr, he'll fall back into your life and involve you in some risky business.

  • 2Dialogue
    • 2.1Stros M'Kai
    • 2.2Betnikh
    • 2.6Elsweyr

Related Quests[edit]

  • The Broken Spearhead: Visit Stros M'Kai to repay the debt to your rescuer.
  • Innocent Scoundrel: Help free a dashing prisoner.
  • The Spearhead's Crew: Gather Kaleen's crew to help with a heist.
  • Tip of the Spearhead: Steal some documents from a local thug.
  • Into the Hills: Learn more about the evil on Betnikh.
  • Carzog's Demise: Learn about an ancient and powerful Ayleid relic.
  • The Jewel of Baan Dar: Search Anequina for a legendary gemstone.

Dialogue[edit]

Stros M'Kai[edit]

Innocent Scoundrel[edit]

'Hey. You're not a guard. You have to help me!'
Captain Kaleen sent me. She needs your help with a heist.
'Well, that's perfect! Get me out of here and I'm at your service. You'll find me a man of many talents!'
Did you really steal a gem from Headman Bhosek?
'Is that really important right now?
Sure, I took that gem, but he took it from some poor merchant. Tossed him in here to die. Can't steal from a thief, can you?'
All right. I'll get you out.

If you speak to him before unlocking the door and he'll say:

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'Get me out of here and I'll owe you.'
'If I found a handsome guy locked in a cell, I'd free him.'

Let him out and he'll say 'I owe you for this. Thanks. Now, let's get out of here!' He goes to the opening above and tells you 'You first.'

Back at the entrance he'll whisper:

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'We can't go that way.'
Why not?
'Irien's out there. Oh, and guards. I saw many, many guards.
Look. Let's slip out a side exit. That way, we can both keep our heads.'

He'll head to a side room and up a ladder. You both come out a well topside. Speak to him and he'll say:

'Thanks for breaking me out back there.
Listen, while you're in a heroic mood, want to help me get something I left with the Goblins?'
You gave something to the Goblins?
'I figure, if you want something kept safe, give it to the Goblins.
They'll watch it for free, they're too stupid to trade it, and they'll kill anyone who tries to take it.'
Won't they kill you if you try to take it?
'Here's the thing. You went through a lot of trouble to free me, right? There's no way you'll let me get eaten by Goblins. So you, my good friend, will follow me to their mine. Yeah?'

He'll yell, 'This way,' Online stage design program. and heads off north. As you get close to the goblin camp, he'll tell you 'I'll meet you at the door' and vanishes in a puff of smoke.

Reach the entrance to the mines and he'll say:

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'I unlocked the door. Now we can retrieve my gem.
I'll see you inside.'
What does the gem look like?
'It's as pretty as a thing can be. And as big as my two fists.'

Enter the mines and he'll tell you that 'They store everything on the upper level' before disappearing in a puff of smoke. As you get closer, he'll yell 'Try and keep up!' A little further on he'll get the drop on a Dogeater Goblin and gloat, 'Hope you're not keeping score!'

Finally reach the door where he's waiting and he'll say:

'This is the part where I trust you.'
What are you talking about?
'I'll kill the Goblins in the scaffolding in the next room. You grab the gem. It's in a chest on the floor.
There's a passage on the far side. Take that and meet me outside. If something goes wrong, regroup at the inn in town.'

If you speak to him before entering, he'll coyly say:

'Be careful, good-looking.'

Approach Jakarn's spot in the Screaming Mermaid, you'll find him keeping 'court'. If you still have the gem, he'll say:

'Hey there, glad to see you made it out.'
Here's the gem you stole.
'Hey, now. The headman stole it first. And you brought it back to me, didn't you?
Thanks, good-looking.'

If instead you turned in the gem, you can give him the bad news:

'Glad to see you made it out.'
I met Moglurkgul outside the cave. She's got the gem now.
'Well that's a shame. Still, getting Moglurkgul off my trail is a good trade. She's relentless.
I'll be honest. I'm just a little hurt. But since you saved my life, we'll call it even.'

Regardless, you can still recruit him for the Captain:

You owe me for freeing you, and Captain Kaleen needs your help.
'Seeing as it's you asking, sure. If she's planning a job, I'm in. All I ask is a trip off this rock after it's over.'

Speak to him before leaving and he'll say:

'You enjoyed every minute of our little adventure. I can tell by the sparkle in your eyes.'

Tip of the Spearhead[edit]

If you completed the previous quest before starting the heist, you'll find Jakarn upstairs in Captain Kaleen's Hideout:

'It's a wonderful day for a sailing trip, isn't it, friend? Especially if it gets me off this rock before Bhosek chops off my head.'

Once you've heard Kaleen's plan, you can ask Jakarn about getting a key:

Jakarn, can you help me get to Bhosek's lockbox?
'Bhosek keeps the key around his neck. A cinch to steal.
I'll get the key off Bhosek. Meet me out back.'
Sounds great, Jakarn.
'Get your disguise and meet me out back. Leave Bhosek to me.'
'I like your confidence. Let's see what you can do.'

If you agreed to accept Jakarn's help and have made it inside the palace, you'll find Jakarn keeping company with a few of the palace maids:

'Ah, my lowly servant! You're just in time.'
What happened to Bhosek?
'My dear friend, Headman Bhosek, is sleeping off the attentions of these two lovely ladies. They are quite a handful. And an eyeful too!
Why don't you take the good headman's key inside for safekeeping?'
I'll do that.
'These two are the ones for me, my friend. You should see what Firn can do with her toes.'

Before sailing off to Betnikh, Jakarn can be found aboard The Spearhead.

'Stros M'Kai is a depressing place. Too many Redguards waving their damn swords around. At least on the Speadhead, no one wants to kill me except Irien.
She'll come around. She's crazy about me.'

Betnikh[edit]

Into the Hills[edit]

As you approach the ayleid ruin and witness a vision of Vardan and Drusilla Nerva, Jakarn will appear:

Jakarn :'Well, look who's here.'
Jakarn :'Let me guess, you want into the Bloodthorn's secret lair?'
Jakarn :'I unburdened their secret entrance of its lock.'

Speak to him and he'll say:

'I've got your back, good looking.'
What are you doing here, Jakarn?
'Looking for you. Laganakh told me you were headed this way, chasing the creeps who attacked the fortress.'
You knew about the Bloodthorn lair?
'Sure. I tracked a few of them to their cave. Rather than poke around on my own, I decided to wait for you, my friend. And here you are!'

As you get nearer the Bloodthorn Lair, Jakarn will reminisce:

Jakarn :'This place reminds me of the Grave. Great memories ….'

Inside, he'll remark:

Jakarn :'Why do evil lairs always smell so bad?'
Jakarn :'I'm gonna rob this place clean, later.'
Jakarn :'We could always ask them to leave the island.'

After witnessing the vision of Vardan, he'll comment:

'I don't know what that well-dressed man just did, but I'm going to bet it's very bad for us.'

As you start to exit the lair, he'll say:

Jakarn :'I'll catch up with you later. These Bloodthorns need to be robbed.'

Carzog's Demise[edit]

Once you're inside the Western Sanctuary, you'll hear a familiar voice:

Jakarn:'Oh look, more gloom and death.'

If you try to speak to him, he'll dismiss you and say, 'Follow me. I know a shortcut.' Follow him down a corridor and come to a stone door: 'One moment, and I'll open this door for you.' On the other side, he'll urge you on with a, 'Let's go!' Keep up the chase and he'll eventually come to a bend the path and turn to you: 'I'm off. Don't get murdered.' With that, he'll disappear in a flash.

Inside the Inner Sanctuary you'll find the captain among her crew. Speak to him and he'll say:

'What took you so long?'

Defeat Vardan and you'll return to the mortal realm to witness a schism among the crew:

'You're not considering keeping that thing, are you? It'd take all the fun out of war.'
I'm not sure what to do, Jakarn.
'Trust no one but yourself. And maybe me. Once this gets out of your hands, you have no idea who'll get hold of it. You need to destroy it.'

If you decide to keep the relic, he'll only say:

'This won't end well. And it's all on you, my friend.'

If you decide to banish the relic, he'll say:

'It was a tough choice, but you made the right one. Good job, my friend.'

Daggerfall[edit]

On board the Spearhead docked at Daggerfall's southern port, if you decided to keep the relic, he'll say:

'So this is where we part ways, good looking. I still think you made the wrong decision, but I think I'll actually miss you.'

If you destroyed the relic:

(?)

Wayrest[edit]

'Hey, good looking. Long time.
What have you been up to, Jakarn?
'This and that. One thing I'll say about wartime—there's never been a better chance to get rich. I've made more in the past few weeks than I made the year before we met.'
Stealing?
'Let's not use harsh language. I've liberated certain objects from people who really don't need them anymore. Where's the harm?
A word of advice, though. If you see any contracts from a group called The Midnight Union, I'd stay away.'
Why's that?
'Their leader is mad. I'll liberate some poor sap's purse as quickly as the next man, but murder and bloodshed is not on my agenda.
If you get a contact with them, tear it up and walk away, unless you want blood on your hands.'
Did you get a contract, Jakarn?
'One never tells, my good looking friend. Let's just say I learned enough about them to know that it wasn't somewhere I wanted to be.
Captain Marck, by comparison, is my kind of scoundrel. We're going to work well together.'

Sentinel[edit]

Pdf konvertieren word. He can be found in the tea house, studying poetry.

'Hey, good-looking.'
What are you doing in a tea house, Jakarn?
'Brushing up on my poetry. The Desert Star has a decent selection. No one turns a phrase like a Redguard.'
I didn't know you were interested in poetry.'
'You'd like it. Try gazing into your lover's eyes after a stirring rendition of Hazam's epic sonnet 'The Sandborn Singer'. Makes them weak in the knees.'

If Lerisa has told you about his interest in her, Jakarn will instead say:

'Brushing up on my poetry. No one turns a phrase like a Redguard. There's a certain lovely lady I'm hoping to impress.'
Captain Lerisa?
'You're a quick study, my good-looking friend. You'd think a relic from the remote isles of Vvardenfell would woo a woman, but Lerisa's something else. Something special.
I think I've finally found the woman for me.'
Has Lerisa returned your interest?
'Not in so many words, but she keeps her cards close to her vest. That woman flirts with the best of them.
I'll win her over sooner or later. She's got a thing for me. I can see it in her lovely eyes.'

Both incidences will lead to a poetry reading:

Will you read me some poetry, Jakarn?
'O, my desert jewel, eyes blue as the sea.
Hearken to my love for you, water of my tree.
Your soul is like the desert wind, warm and soft and free.'
'One touch from you will drop my blade.
One kiss will quench my thirst.
My love for you is like the rain,
Drink deep, my love, my first.'

Elsweyr[edit]

Rimmen[edit]

As you walk along a certain street in Rimmen, a crate will fall from above, shatter, and reveal an only slightly disheveled Jakarn, who will greet you.

'Hey there, good looking.'

Speak to him. If you've never met him before:

'(?)'

If haven't met Jakarn previously, but you've started the Thieves Guild quest-line:

'Hey, I recognize you! Ran a few jobs in Abah's Landing, right? Welcome to Rimmen, where the drinks are sweet and the ground is very, very hard.'

If you've met him before:

'Well, if it isn't my old friend! Been a while, eh? Stros M'kai? Remember? Ah, never mind.'
Did you just fall out of that window?
'No, no I jumped out.
Say, I know this is a little sudden, but are you looking to make a bit of gold? Meet me at the Sugar Bowl here in Rimmen. Got some business that might interest you.'
Wait, what's this all about?

As a group of thugs appear, Jakarn will take off with a 'Talk soon!'

Look for him, and he'll be in the local inn, The Sugar Bowl.

'Hey there, good looking. I hope Ak'an and Eljhan didn't give you too much trouble. They're both wanted by the city guard, so I doubt we'll be seeing them in a reputable establishment like this.
Now, ready to make more gold than you've ever seen?'
I'm listening.
'Job's simple. I need you to search Rimmen's sewers for a barrel hidden near an altar to Clavicus Vile.
Under the lid, you'll find a note that lays out Tu'heiba's current whereabouts. She's the crime boss here in Elsweyr. Kind of a big deal.'
And when I find out where Tu'heiba is, then what?
'You talk to her! Typically, I'd lay on the charm personally, but Tu'heiba and I aren't on great terms at the moment. I need you to smooth things over.
She has my friend, see? Fez'skar. She'll probably give him up if the price is right.'
You mean to pay a ransom?
'Nothing so romantic! Think of it as a down payment on some valuable information. See, Tu'heiba hired Fez and I to steal a gem called the Jewel of Baan Dar for her. Fez stashed it away, but didn't tell me where.
We get Fez, we get the gem. Simple.'
How does all this lead to you falling out a window?
'Jumped. I jumped out. But sure. Bit of a tale there.
Ak'an and Eljhan—those two charmers you met in the alley—work for Tu'heiba. They thought I might know where Fez hid the jewel, so they tied me up and worked me over for a while.'
But you didn't know anything, right?
'Right. I tried to tell them they were wasting their time, but you know how thugs are.
Anyway, the gangly one, Eljhan, is moon-touched. Nice way of saying he's a half-mad sugar-fiend. I had some moon-sugar in my pocket, as you do, and he found it.'
What happened then?
'He went berserk. Little rascal started climbing the walls! And I mean literally climbing, like a cat up a tree.
While Ak'an was busy prying Eljhan off the ceiling, I slipped my bonds and went out the window. Easy as sneaking past a moth priest.'
Tu'heiba hired you to steal this Jewel of Baan Dar? Tell me about it.
'It's an opal the size of a fist. Never seen anything like it.
Unfortunately, it's got some religious significance. That always complicates things. The jewel is a tribute to Baan Dar, the trickster god. Most every cutpurse in Elsweyr prays to him.'
Why would Tu'heiba want you to steal a sacred Khajiit jewel?
'Actually, she hired us to steal it back.
The Euraxians snatched it up when that Tharn woman took over Rimmen. So really, we were just helping the downtrodden thieves and footpads of Elsweyr. Heroic, right?'
If you successfully stole it, why is Tu'heiba mad at you?
'Once we found out how valuable it was, Fez demanded twice the price that Tu'heiba had promised us. Bad idea, but Fez doesn't really do savvy, you know?
Knowing she might take things poorly, he hid the jewel. The rest is very uncomfortable history.'
Why is Tu'heiba's location written on a note in a barrel?
'And in a sewer no less, right? Fair question.
I know a Khajiit—Naruz. We spent some time together. Very brief, but very intense. Anyway, he works for Tu'heiba, so he's in the know. I called in a favor, and this is the result.'
Why doesn't he just tell you in person?
'Naruz's a little anxious. Always thinks someone is watching him, you know?
Honestly, I can't explain it. Even when we were together he'd insist we meet up in old abandoned barns and musty basements. Exciting at first, but it got old quick.'
So, is there a reason you can't trek through the sewer yourself?
'Trust me, friend, my talents will do us much more good here. Tu'heiba's going to want a fair amount of coin for Fez'skar's release, especially now that I slipped out of her claws.
While you get her location, I'll get the gold we need.'
You're going to steal to pay Fez'skar's ransom?
'Not steal! Gamble. Well, all right, sometimes that's the same as stealing when I'm involved, but only because I'm very, very good.
Full disclosure, we may need to make a swift exit, depending on how well I do here. It'll probably be fine. Probably.'
'By the time you get back, I'll have all the gold we need to buy Fez'skar's freedom.
It hurts me to think about my friend being stuck in a cage somewhere. I mean, he kind of deserves it, but still. We need to hurry.'

Find the note in the sewers and return to The Sugar Bowl. Jakarn will be seated at a table surrounded by some agitated Khajiiti. As you walk up, you'll hear him tell one:

Jakarn :'Oh, so close! Better luck next time, friend.'

Speak to him and he'll say:

'Hey, you're back! I was just wrapping up my business with these fine Khajiit.
Did you find the note? Where's Tu'heiba?'
If the note is accurate, she's set camp near Darkpool Mine.
'Huh. Makes sense. We hit the Euraxian treasure caravan just outside Riverhold. She'd want to be as far away from there as possible. Good.
Darkpool Mine is in southwestern Elsweyr. Tu'heiba favors the wilderness, so you may have to search a bit.'
Looks like you won a lot of gold while I was gone.
'What can I say? What I lack in charm, I make up for in luck.
This gold should more than pay for Fez's release. I'm trusting you to deliver it. You could keep it, sure, but this is pocket change compared to what we'll make on the jewel.'
Where should we meet once I have Fez'skar?
'Once I settle my accounts with these folks, I'll make my way to the mine. Don't worry about finding me. I'll find you.
As for Tu'heiba, show respect but stand your ground. She appreciates a little swagger. Just don't overthink it and you'll be fine.'
All right. I'll deliver the gold and meet you when I have Fez'skar.

As you leave the inn, you'll hear the following in the background:

Jakarn :'All right, cats and kittens, like my uncle Edmund always says, best walk while you're ahead. You have yourselves a great night, eh?'
Daibiza :'Oh, not so soon, pink-skin. You have yet to play Daibiza.'
Jakarn :'Look, it's been a real pleasure playing with you, but I've got a friend waiting on me. How about we pick things up tomorrow? Double or nothing.'
Daibiza :'Well, you will at least let Daibiza and Cherjhad walk you home, yes? The streets of Rimmen are no place for a lone Breton with heavy pockets.'
Jakarn :'You know, that's a generous offer, and I'm truly flattered, but you really don't need to worry. I'm spry as a cricket. Pockets light, pockets heavy, whatever.'
Daibiza :'Enough. Sit. Now. Do not take us for fools, Jakarn.'

Darkpool Mine[edit]

After getting the information from Tu'heiba, Jarakn will show up.

'Well, that looked promising. Any conversation with a crime boss you can walk away from, right?
So, where's Fez? Did she cut him loose?'
I'm afraid not. But she told me where he is. Ruddy Fang slavers are holding him in the Tangle.
'And she took the gold anyway? For one measly piece of information? Classic Tu'heiba.
So, the Tangle, eh? I know the place. Those Ruddy Fang bandits are idiots, so getting Fez out shouldn't be a problem. Of course, we have to find him first.'
You think finding him will be a challenge?
'For strapping heroes like us? Of course not!
If these outlaws are half as lazy as Bhosek's henchmen in Stros M'kai—and they are—they probably keep their slaves close to the entrance. Easier to move them in and out, and easier for us to spring!'
All right, I'll meet you at the Tangle.
Not so fast. I have questions first.
'That's fair. What do you want to know?'
Would you still want to free Fez'skar if you didn't need the jewel?
'Can't I want to free him and want the jewel? Look, Fez and I have double-crossed each other more times than we can count, but only over gold. When it comes to life and death, we help each other.
Actually, a double-cross is how Fez and I first met.'
Did you double-cross him, or did he double-cross you?
'Both. Great thieves think alike, right?
We met years ago, in Sentinel. I was taking an inventory of a local merchant ship's valuables when I stumbled across a cat doing the same. That was Fez. After a debate, we agreed to split the loot.'
And Fez'skar double-crossed you?
'He slipped past me and flagged down a guard on the way out. Would have landed me in jail if that guard hadn't been the same one I bribed to get on the ship.
The guard arrested Fez instead, and we split his loot. Still, I had to respect the effort.'
Remind me why retrieving the Jewel of Baan Dar is so important?
'Why? Plenty of reasons. Take your pick!
First, the heaps of gold people will pay us to acquire it. Second, it's a Khajiit cultural treasure, and it's always nice to return a cultural treasure, right? Makes you feel all warm and heroic inside.'
And to find out where Fez'skar hid the jewel, we first have to set him free?
'That's the plan. Those bandits in the Tangle probably threw Fez in a cage somewhere, so all we have to do is find him.
And hope they haven't killed him. That'd be unfortunate.'
'So, are we headed into the Tangle, or what? I'll admit, this is a romantic spot, but we should probably rescue Fez first, eh?'

As you walk off, he'll yell:

Jakarn :'Tangle's on the other side of the Scar. See you there, good looking!'

The Tangle[edit]

Arrive and he'll be waiting for you:

Jakarn :'There you are. Any questions before we leap into this slippery hedge maze?'
'Once we get inside, we'll cover more ground if we split up. Don't get too concerned if you don't see me around. Think of me as your loyal, rakishly handsome shadow.
As for any rough stuff with the bandits, I'll leave that to you.'

You'll be able to ask him about Fez and the Jewel with the same questions as before. Once you find Fez, Jakarn will reappear and comment:

Jakarn :'There he is! Boy, this is … creative.'

You'll find Fez in a trap and tells you to find the key. Jarak will say:

Jakarn :'I'll keep watch here, in case any guards wander by. You see if you can find the key he's talking about. Deal?'
'You shouldn't have much trouble finding this chest. I sincerely doubt the Ruddy Fangs made any effort to hide it.
Just don't take too long, all right? Guards could wander by at any moment. Plus, Fez is a terrible conversationalist.'

Find the key and return and Jakarn will comfort his friend:

Jakarn :'See, Fez? There's our friend, right on time.'

If you speak to him he'll say:

'You know, Fez still hasn't told us where the jewel is. Not trying to insinuate anything. Just an observation.'
Wait, you think he's going to double-cross us? I thought you said he was your friend.
'He is my friend! You know … pro tem.
Look, if people like me only made friends with trustworthy people, we'd all drink alone. And who wants that?'

Agree to free Fez and Jakarn will move away from the trap:

Jakarn :'Steady hands, friend. I'll just be right over here.'
'Mind your fingers, chum. These old wrought iron traps can be more than a little squirrely. The slightest hesitation or tremor will absolutely set them off. But don't worry. I have complete faith in you.
I'll be over here if you need anything.'

Release Fez and.. he'll put you to sleep.

Fez'skar :'Free at last! Thank you, both! Now, all this key-finding and trap-disarming is hard work, yes?'
Fez'skar :'You've earned a rest, I think.'
Jakarn :'Oh, you two-faced little—'
'Ugh. Really should have seen that coming, Jakarn. Sneaky little bastard. Where did he even hide that gas bomb?
You know what, let's not think about that.'
What now? How do we find your friend?
'Friend. Right. I hate to admit it, but good old Fez is sliding rapidly toward dopey rival. Sometimes colleague, at best.
Ugh. Anyway. Fez grew up in the Stitches—a cliff-side settlement above the Scar. He might have hidden the gem there.'
Fez did say he hid the gem on a very high cliff.
'Exactly. It fits. Still, the Stitches is a big place, and he's got a head start. Fortunately for us, Ak'an and these bandits did a number on his legs. He hobbled out of here like an eighty year-old stork.
If we move fast, we might catch him.'
All right. Where do we start?
'We should split up. Famous last words, right? Whoever finds that sneaky Khajiit first holds him down until the other arrives, then we all find the gem together, yeah?
Mara's mercy, I'm starting to talk like a cat. I've been in Elsweyr too long.'
To the Stitches, then.
Jakarn :'See you there, good looking.'

The Stitches[edit]

Look for Fez and you'll find him and Jakarn on the landing below the tavern. They'll be in mid argument:

Fez'skar :'Get back! You will not take the jewel from Fez'skar! It's mine!'
Jakarn :'Listen to me, Fez. That jewel's made you crazy! No one can make that jump!'
Fez'skar :'You lie! Baan Dar smiles on me, Jakarn! Riches! Glory! All will belong to Fez'skar!'
Jakarn :'Fez, damn it, don't do this! Stop!'
Jakarn :'Fez!'

Fez jumps for the jewel, but plummets to the desert floor. Jakarn goes to the edge and laments his friends action, until..

Jakarn :'Gods damn it, Fez, you idiot. Why did—wait. It's not that far.'

Speak to him and he'll be adamant he can make the jump:

'Oh yeah, I can make that. Definitely.'
Jakarn, what are you doing?
'You see it? The Jewel of Baan Dar is right there on that cliff. Right where Fez dropped it for safekeeping.
It's not that far. Not really.'
Nobody can make that jump, Jakarn. Fez'skar just died trying!
'Sure, but he was injured. And not half as athletic as me. Ak'an worked him over. And the wind wasn't right. Besides, he was never a good jumper.
That jewel will make me—us—rich. Like royalty! Wealthy, irresistible royalty. Look! It's so close!'

Your reply to him will depend on previous encounters:

Think, Jakarn! Your friend just fell to his death! If you jump, you'll join him! (If Elsweyr is the first time you have met him)
'Fez didn't—wait, what? Why am I standing at the edge of a cliff? Why would I jump off it?
Mara's mercy, that's Fez's body down there. What was I thinking? Jumping off this cliff is insane!'
Snap out of it! I didn't bust you out of a cell in Stros M'Kai so you could jump off a cliff! (If you rescued him in Stros M'Kai)
'You didn't—wait, Stros M'Kai? Right. You found me in a cell there, and—what am I doing? Why am I about to jump off a cliff? Mara's mercy, what a stupid idea.'
Stop this! Think about Lerisa—about your friends! They don't want you dead! (If you completed the Daggerfall Covenant storyline[verification needed — see talk page])
'You don't know anything! Lerisa would want this! She'd tell me to … she'd tell me I'm an idiot.
Mara's mercy, what am I doing? Why would I jump off a cliff? Wow, is this a bad idea.'
There you go. Step back from the cliff.

After you have talked him down, he'll ask for a moment:

Jakarn :'I really need a drink. You need a drink, right? I need a drink. Meet me at the Goiter's Gulp, would you? We'll settle up there.'
Jakarn :'Don't worry. I'm not going to jump. I just need to clear my head and say goodbye to a friend.'
Jakarn :'Fez, you stupid, stupid cat. I'm going to miss your mangy hide.'

Go to the terrace under the Goiter's Gulp and Tu'heiba and her gang will be waiting. When Jakarn arrives you can speak to him:

'Well. This is awkward.'
What's the play, Jakarn?
'No tricks this time. One way or the other, I need to settle things with Tu'heiba. Otherwise, I'll never have any peace.
Take this for your trouble, eh? Assuming Tu'heiba doesn't kill me, you should join us for drinks! Thanks again, good looking.'

Jakarn will then turn to Tu'heiba:

Jakarn :'So, here we are, Tu'heiba. Ready to clear the air, or should I start throwing stuff?'
Tu'heiba :'Peace, Jakarn. All I want is the gem. Now, I will ask you this one last time. Where is the Jewel of Baan Dar?'
Jakarn :'I'll take you to it. Just promise me you'll feed it to your cat, or toss it in a vault, or something.'
Tu'heiba :'You have my word.'
Jakarn :'Look at us, making nice. This calls for a toast! Suggestions?'
Tu'heiba :'To bold, foolish Fez'skar, I think. A Khajiit who died as he lived.'
Jakarn :'Ha. Yeah. To Fez.'

Speak to Jakarn afterwards and he'll say:

'I guess I should get comfortable here in the Stitches. Those card sharps in Rimmen probably still want me dead. Eh. They'll forget about all the trouble I put them through. Eventually.
Thanks for your help today. You're all right, you know that?'
What's next for you, Jakarn?
'You mean other than getting drunk enough to forget a magic gem made my friend jump off a cliff?
Haven't decided. Might be time for another job. Taking something that doesn't belong to me always cheers me up.'
So you miss Fez'skar even after he got you captured, beaten, and dosed with gas?
'I wouldn't use those exact words, but the world will be less interesting without Fez in it. That's a shame.
As for being double-crossed, I'm used to that. It barely bothers me anymore. Don't get any ideas, though.'
Do you think you'll ever work for Tu'heiba again?
'Why not? It's not like there are any other nomadic crime bosses offering good money for shady work. Granted, that's because she murdered her competitors, but still.
Or, maybe I'll swing by Abah's Landing and see what Zeira's doing. She's always fun.'
Why do you think Fez left the chest on that cliff?
'Tough to say, especially now that we know the gem can put your brain in a tangle.
To be fair, Fez never placed much value on, you know … planning? He probably just thought dropping the gem on a treacherous cliff was a good idea at the time.'
Are you really going to show Tu'heiba where it is?
'If it'll get her off my back? Absolutely. I appreciate gems as much as the next thief, but I prefer my jewelry curse-free, you know?
Now that I've cleared my head, getting it back shouldn't take more than a rope and some steady hands. I've got both!'
Speaking of your head, what were you thinking when you almost jumped?
'Hmm. It's kind of a blur. But not the satisfying, drunken kind. All I remember is that I needed that gem, and I felt really, really confident I could make that jump.
If you hadn't talked me down, I'd have wound up as flat as Fez. So, thanks.'

Notes[edit]

  • NPCs interested in Jakarn include Irien, Nasmat, Elethien, and Majoll.
  • After the events of Carzog's Demise, Jakarn can be found back on The Spearhead, where Irien, Elethien, and Nasmat have cornered him to make him choose between them.
  • In Shornhelm, Lerisa says that Jakarn is in love with her, though she does not reciprocate. Jakarn confirms this in Sentinel, where he can be found writing poetry for her. Majoll states that he and Jakarn retrieved a Daedric Artifact to impress her.
  • In Coldharbour, during the quest 'A Thorn in Your Side,' Jakarn appears at the Cliffs of Failure before the portal to the battlegrounds antechamber, asking the player for help.


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